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What awaits you in the game?
True Survival
Start your journey through the unknown republic of Verkhogoria.Here the player will not be distracted by markers on the map or mandatory daily tasks.
Building System
Erect bases and build defensive structures.In the game, the construction system is represented by a selection of modules. To build structures, take care of the extraction of resources.
Looting
Remember – there are not enough resources for everyone. Collect food, ammunition, and arm yourself.Sew up clothes, clean weapons and keep everything in good condition - every unexpected meeting can be the last.
Events
The dynamic game world includes randomized game events such as wreck sites, a wrecked cruiser, a wrecked train, and special trading quests.There are also environmental weather events such as rain and thunderstorms.
NPC
Military, peaceful, zombie, bandits. If you are bored, they will definitely not let you get bored.
Hunting
A well-developed hunting system.Gather with friends to get some meat and hide.
Сrafting system
With the help of improvised tools, you can create items that are really important for survival.
Medicine
The game implements a system of diseases and medicine. Poisoning, overeating, colds and blood. poisoning.
you:
How are you different from others?
Support:
We want to make a real hardcore survival game that currently doesn't exist.
True Hardcore survival
The whole gameplay is filled with realism and difficult resource extraction - for more immersion and interesting gameplay.
1
Large OpenWorld
A large open world of the fallen Republic of Verkhogorye, opens its forests, fields and locations for everyone.
2
NPC & AI
The world is filled with PVE content, is more than 6 types of NPCs. Here you will not have to search for content - it will find you by itself. Be prepared for this.
3
Season Events
Festive and in-game events - will not let you get bored. Get together with your friends!
4
Unique Experience
Each member of our team has at least 5 years of legal experience. They use their knowledge to make our clients' lives better.
5
Effective Services
We care about our clients' time and can help you every day. Just call us — and we will help you with all the questions.
6
you:
How will the game develop?
Support:
We have outlined these stages especially for you. Welcome to Roadmap.
So! We have 3 phases: Phase 1, Phase 2, Phase 3.
Phase 1
23.10.2023
Completed
MVP
Preparation
Cloused testing
It created the first versions of the game, the MVP, and developed closed testing.
Phase 2
23.10.2023 - 09.2025(?)
Current
PublicDemoV1
The stage where we will release the game in Early Access and it will be available in the "Demo version". Where everyone can download and try their hand at the game.
Preparations for the launch of the game on Steam will be carried out here.
PublicDemoV2
The stage where the game will already be fully available on Steam at a discount.
Alpha
The final stage of Phase 2. In it, the game will be ready for normal gameplay, where the basic mechanics will be ready.
Phase 3
2026
Beta
The stage where global mechanics will be added. By type of car or improvements to old ones.
2027
Experimental
A stage in which radically new systems will be added — for example, a new construction system (which will be made completely different)
2028
Release
The stage where all the gameplay mechanics will be completed and we will focus on adding new ones and optimizing the old ones.
Updates list
MVP (Q1/2023) ✅
Preparation (Q3/2023) ✅
Closed testing (Q4/2023)
Public Demo v1 (Q2/2025)
Public Demo v2 (Q3/2025)
Next Updates:
Additional
Animals
Realistic shooting
Let there be blood!
Combat system
Mobility
Locomotion
Additional food extraction
Damage and Medicine
Weapon
Direction
Temperature
NPCs
Big map
Vehicle
Logic of clothing
Report system
Tutorial
Communications
Don't caught
Objects turn
Reputation system
Blood donor
For gardeners
NPC Settlement
Sounding transport
Update Building system
Water World
Coming soon
you:
What should I do if I have any more questions?
Support:
We have prepared an FAQ specifically for this purpose.
If you still have any questions, please contact us.
(email: madgamebooking@gmail.com)
What engine are you using?
Unreal Engine 5.5
Will the game be from the first person?
From the first and from the third
What is the genre of the game?
Survival
What inspired you to create the game?
DayZ, Rust, STALKER
Which platforms will the game be available on?
In the near future, only on PC
What types of NPCs will be in the game?
Animals: wolves, bears, hares, goats, pigs, horses and foxes.
NPCs: Traders, Raiders, Infected, Peaceful, and Military
Who's the size of the game world?
146rv km (12x12 squares of 1024x1014)
The main goal. What is the meaning of survival
The main goal is to survive. Explore, build bases and structures, make traps for your enemies and raid! Hunger, thirst - food is not easy to find in our game. Cartridges are a valuable resource - don't let them go to the wind! Dress warmly - in the game you can quickly freeze or get caught in the rain. Communicate, develop yourself, improve and remember Fallen Refuge is your reality.
Fallen Refuge
Fallen Refuge is a large open world where you can move freely both on foot and by car without any loading screens. You can explore abandoned cities, villages and towns. Travel through mountains and forests. There are also Peaceful NPC settlements and Raiders on the map. Military bases, airport, roadblocks and border facilities. The world will be filled with points of interest and references. This is a hand-detailed world designed to convey the romance of the post-apocalypse, in which players could relive their own stories.
Own servers. Will it be possible to create your own servers?
Immediately after the release, we will publish the build server and release the guide. We will also work on the visual component of ServerManager. We believe that every player should be able to launch their own server and play on it with friends.
Are you planning to be released not only on Windows? But also on other platforms.
We are planning, but for now we are concentrating on developing for win.
Will there be any in-game events? And will there be holidays?
New Year, Easter, Halloween, Chinese New Year - we have all been celebrating these holidays for several centuries. And why not get everyone together on the Fallen Refuge server? There will be a fallen helicopter in the game (a top loot will spawn near it). The cruiser is a zombie-filled abandoned cruiser. He will spawn in the sea at random points and your task will be to board him and protect him from other players. While the drawer is being opened.
Infected\NPC. I read your LORE and there you tore up about the inhabitants. What will the NPCs and infected be like?
The NPCs in the game will dilute the PVP process. Infected, not like in other games, will stand afk if you climb on the box. In our game, infected are aggressive and dangerous. Even if you have not received damage, you will catch a sore and damage your clothes. And with vinegar, your trust will fall. Our plans are to make the NPCs as realistic as possible. The military will patrol the island and start firing if you don't turn around and go in the opposite direction from the city. Civilians will move in small groups, duo and sometimes even alone. Barbarians will travel around the cities in search of profit, as soon as they see you, they will immediately open fire on you.
Will there be a storyline or a single player mode in the game?
There will be only multiplayer. But the player will also be told and informed about the story of Fallen Refuge. There will be a lot of references and Easter eggs.
Will it be possible to engage in construction? For example, to set up your own camp and strengthen it from the invasion of enemies?
Yes. At the moment, the construction system is implemented in blocks and modules. Each building has its own health. Upgrade Tree/Stone/Metal. The collision is already set up. Implemented the rotation of buildings. There are also stairs, doors and window openings with lattices. The doors can already be opened. There is a system of code locks. (already with unblocking). There is also a solo lock - which can be opened with a key. Melting furnaces. Workbenches with a crafting system. Incandescent lamp. A bed with a respawn system. In the Beta version, a new construction system will be introduced, which will be - 1. the construction of the outline of the building (the player will choose from ready-made solutions what he wants to build and immediately throw where it will be installed). 2. You will need to attach resources, me tools (for example, you will need a hammer to hammer a nail). 3. After all these stages, the construction will be completed.
Will there be an opportunity to get achievements on Steam?
Be sure, the achievements will be added in Beta. We will try to tell the player about the game through an achievement and make the process of obtaining achievements more interesting. Entertainment and additional motivation is what is important here.
Player Spawn. How will the player be punished if the character dies? Where will the respawn point be?
Spawn points are scattered across different cities, which are located near the beaches in the south of the main island. From here your survival path will begin here. Respawn will be available either by random points or on the bed. But let me remind you that the CD on the bed is large enough and you will not be able to get up on it all the time.
Customization. Will there be an opportunity to customize clothes and how will it be with weapons?
Clothes - in our game will be as individual as possible. Remember we talked about choice? There will be no such thing as a black and white T-shirt. In Alpha, many variations of clothing will be added, also designed for skins and stickers (which will be added in Beta). Dress your character individually, be different from everyone else. Weapons - at the moment they are presented in single colors. The plans for Alpha are to add wooden variations. Closer to Beta, when the weapon skins are released, they get a new style and interesting variations. We are also thinking about adding stickers to weapons, which will add maximum detail to your equipment.